From: Shadowville Productions <email@example.com>
Date: Fri, Jul 3, 2009 at 5:43 AM
Subject: Twitter Username
To whom it may concern,
We noticed that your site owns the username 'shadowville' on Twitter for your Shadow over Wetville game. Coincidentally, our website is www.shadowville.com and I'm wondering if it possible to give this Twitter username to us since it matches our domain name, in exchange for free six months of advertising space on our website. We are an Alexa Top 100,000 site with 250,000 unique visitors per month.
It is difficult for us have a substitute Twitter username so I am
hoping we can come to an understanding.
I appreciate your kind consideration and I look forward to hearing from you soon.
Forget the protect/lynch declaration, just make it a public board where the players can post declarations, anonymously or not. Allow one or two message(s) per day per user to limit spam. And clear the board at the start of a new round. Also, show the declarations of a user in the user page (those that aren't posted anonymously of course).
last night, we agreed that the sandwich was getting stale so we've added new roles to shadow.
since we've only discussed said roles last night and implemented them moments ago, they might be buggy so bear with us.
the new roles will be revealed to you when you become one of them.
their abilities will be described to you when you become one of them.
Poseur looks exactly like an occultist to everyone but is actually human. A poseur can not be killed by an occultist, instead the occultist is fooled into thinking they are one of them.
Fan may become a fan of anybody and will die in their place should the need arise. This does not effect lynchings.
Saboteur can block anyone from performing their special action. This only works on actions, it wont block traps from being traps or stop fans from being fans etc.
Trap is a trap. Anyone performing an action on a trap, kill/watch/troll will instantly join their suicide pact.
Troll can goad anyone into performing their special action upon the troll and thus find out who they really are. This means trolling an occultist is instant death but also that trolling a fan will make them protect you.
okay so I have thought of some possible elements that could be fun. Firstly, there could be a chance for a "natural 20" or "critical fail" style situation. I would think that the crit fail would be detection by 1 person, played out as, that player saw the occultist killing someone through their window.
Now in order to explain what I feel would be cool as a critical win for the occult, I must explain another system I have thought of. A different killing system that would be almost similar to invokes. You get 1 kill point a day and can then use that point on available kill techniques, or save it up for another day for a better way to kill. I.E. for 1 point you could just straight up kill someone like we always do, but it would come with the chance of detection (imo detection chance based on how many people are in game inversely, the more friends the town has seen dying, the more they would be watching) or for 1 point perhaps a poison based kill that would kill your target in a day, AFTER they had a chance to lynch you for the occultist you are (antidote found on body 50% chance perhaps). For 2 points you might be able to do a stealth kill to avoid any and all detection. For 3 points you might be able to spend the 3 to do 2 1 point kills (no for 2 points you would only be able to spend a 1 point kill or a 2 point kill, no double kill for a day of point hoarding) And for 4 points have a cthulhu call with a 10% chance of mabey not winning the game for you, but getting a good chunk of the work done? And yes that 90% would be for cthulhu to just be displeased with your lack of sacrifices and eating you.
So with this system, the "natural 20" of the occult would be for them to keep 1 point after they do their action.
Also with the detection system, I think that psychopaths would have a permanent 25% chance of their kills to be detected by 1 random person. So maybe an occult sees them and kills them out of fear, maybe they let them go about their business. Who knows what those crazy occultists are planning.
Lynches only happen at midnight, and they are limited in number to the number of occultists at the start of the game, this itself is a fraction of total people who started playing the game.
The list of users is now sorted by lynches-minus-protects, thus the people at the head of this list are the people who will die come midnight.
Hopefully this will encourage a flocking behaviour as the people at the front try very hard to push other people in front of them.
Also, since its hard to get you to talk all lynch/protect changes you make will be broadcast in the shadow pub feed. This should give people an idea of time line for lynching changes as well as encourage conversation.
As a side note the anti-spam shadowpub code that limits how fast you can post is also applied to how fast you can set people to lynch/protect. Be very careful if you intend to wait until near midnight to "snipe" a lynch.
PS: It is also possible to be at the front of the list and not be killed as you still require at least one person actually lynching you for a lynch to happen.
PPS: Please ignore any mentions of "it will take a majority of 5 to lynch someone" or similar, this text needs to be removed as it is no longer correct.
I think that about sums it up, lets see if this works out better.
I can see I shall have to change the way lynching works.
At the moment you need to have X more people trying to lynch someone than protecting them.
The number of people needed, X, is already adjusted depending on how many are still alive so this seems unnecessary.
Since it seems the humans have the urge to protect everyone (something that actually benefits the occultists, lynches are the only danger to them, no lynch, no danger) I'm going to change this to, just need X people in total lynching AND the number of people lynching > the number of protects.
So protecting still protects but not so drastically. It's hard to calm down a mob, after all
This makes more sense since the number of people needed to lynch is about 33% of the population and many people are protected by 50% or more of the population making them totally unlynchable.
At the moment an occultist just has to kill of the people who have the most people on lynch and be sure of winning...
The more people you lynch the more likely you are to be human
As you might have noticed, things have changed quite a bit in Shadow.
- Things are looking different.
- There's a Pub where active and participating users may broadcast threats/noises/signals to other users.
- We've added twitter feeds that update you with user activity as it happens (twits: @ShadowVille and @ShadowVillePub)
And even more recently,
- Shadow activity will be broadcasted as notices in chat as it happens.
- Each user page will now show other user actions against/for that particular user, ie. if you see someone on your page with the action "lynch" on them, that means they have decided to lynch you.
Since we are technically, still experimenting with how things work, expect more changes rsn.
I shall bump the game forward a day, which means it shall register this win in a minute. Normally it would automatically wait till the end of today. Then wait another day and then start signups for the next round.
So its going forward a day, which means signups will be taken after midnight GMT, tonight.
This may be confusing, but ignore the above and just think after midnight tonight you can sign up again.
It looks like things are mostly working so tomorrow crowns for this game should be awarded. Hopefully
tosi+3 and the other occultists+2
and of course we will continue making improvements...
Please post all possible suggestions of descriptions (of deaths and other macabre situations) and sensational headlines in this thread.
We will pick the good ones, obviously. :}
You may describe individual acts for each attacker as well.
There are various types of lynches depending upon how many attackers and defenders.
You may describe the individual acts of users protecting and lynching.
For reference, this are some current templates.
This is a template for attacks with no defenders:
On DATE at TIME, ATTACKERS formed a single minded group of vengence, cornering VICTIM1 in a dark alley, not one person even tried to stop this despicable act. VICTIM1 was beaten to death with various blunt intruments over a period of thirty minutes. Further investigation of the body and at the home of VICTIM1 revealed that they were FORM1.
This is a template for attacks with some defenders:
On DATE at TIME, ATTACKERS formed a single minded group of vengence and chased VICTIM1 to a roof top. DEFENDERS tried hard to stop the inevitable, but failed. After a brief struggle VICTIM1 was thrown to their death. Further investigation of the body and at the home of VICTIM1 revealed that they were undoubtably FORM1.
This is a template for deaths:
On DATE at TIME, most of the body of VICTIM1 was found in a quiet woodland area. The body was surounded by strange archaic symbols inked on the trees in blood and other bodily fluids. Further investigation of the remains show that VICTIM1 was FORM1.
This is a template for bumps:
On DATE at TIME, in the middle of a standard abduction DEFENDER1 performed a perfect five point massonic handshake. Immediatly recognising them as one of their own ATTACKER1 ceased hostilities. ATTACKER1 and DEFENDER1 now know each other to be fellow occltists and ancient masters of dimac.
Headlines work the same way in that you may include the victim's names in them.
#255795 posted by u_r_my_cat on 2009-05-07 12:36:28
Similar games, etc, some help for those starting.
Some of you playing may never have encountered this kind of game before or understand what's going on. Since I've played this in a flash version a while back - and had a TON of fun doing it - I'll put some bits down so you can 'catch up' to where some of us are.
A few years ago there was a movie called 'Cry Wolf' which was about a prep school in the US, some kids who tried to trick the school into thinking there was a killer on campus, and so on. In order to generate some 'hype' for the movie, a flash game was created that let folks play 'cry wolf' (their version of Mafia.)
13 people started out, and each chose a persona. You could play as the Librarian, the Jock, the Cheerleader, the Smarty-pants, etc. Once you chose a persona, that persona appeared in the chat, and you were then referred to by that name/picture by the others.
At the start of the game, 3 'wolves' were picked at random from the 13. (I think it was 13 characters. I might be wrong.)
You were either a wolf, or a sheep. If there were less than 13 players, there were fewer wolves; but you always had at least ONE.
The game would be won by the sheep if they kicked all the wolves out of the game.
The game would be won by the wolves if all the sheep were killed.
The gameplay went as follows:
At the start of every day, there was a 'chat' session. Folks would talk about who they thought was a wolf. Loads of accusing via chat, loads of "Why are people picking on me!!!" and the like. This would go on for about 5 minutes.
At the same time, you could choose to nominate someone for being 'kicked out.' The top 2 people with 'kicking out' votes would be displayed on screen, and a 30 second 'vote for the one you want to kick out' period would commence. At this time, the chat changed to LOADS of people screaming about who to kick out, defending themselves, and accusing other people of making the wrong choices because "obviously both of them are sheep we are going to lose you ASSHOLES" etc.
(You want DRAMA? (: )
The character with the most votes was 'kicked' from the game. (They could still chat, but they could no longer vote.)
Following the 'kicking out' session, you'd sleep throught the 'night.'
Sheep would get some random 'dream' bits during the night, showing you some character's faces, and a phrase like "one of these is a sheep" or "two of these are wolves." Or nothing, just a face... For sheep, the chat was turned off overnight.
But if you were a wolf, instead of the 'dream' sequence you got to talk to the other wolves. You'd have 1 minute to decide who to kill.
You also knew the entire game who the wolves were, so you didn't accidentally kill off a wolf.
After you decided who to kill, the night would be over, nasty knife sounds were heard, and everyone could see who was killed overnight.
Cue drama - "OMG YOU GUYS RAKIRO DIED WHO KILLED HIM" "I had a dream it showed Lana is a wolf!" "I had a dream, it said Lana ISN'T a wolf! You're a Wolf! You're LYING!"
Note that both wolves AND sheep could vote. The only people who could not vote were the people kicked out, and the people killed.
Note that I said "ACCIDENTALLY" in the comment about the wolves knowing who they were. Planning to kill off a wolf and setting up clever accusations before killing them off is a VERY valid strategy, and quite often worked.
And some folks would play multiple rounds, and kill off the wolves from the previous round... which of course was a rather silly thing to do - the wolves were random, and they didn't come up as the same characters very often. But they would.
There are various different ways of playing the game:
1. Sleuthing. Play detective. Who's doing what? Who's saying too much? Who's saying too little? Who's changing their story from day to day TOO much? Who's defending someone else TOO much?
2. Lying. Lie, lie, lie, lie, lie. For a wolf, it's how you survive.
3. Giving up. All your friends got killed off and everyone else sucks, I give up.
(This has NEVER been used by a wolf to hide. EVER.)
4. Being quiet. If no one notices you, you won't get killed. Or kicked out.
(This has NEVER been used by a wolf to hide. EVER.)
5. Accusing everyone and their mother (and their mother) of being a wolf.
(This has NEVER been used by a wolf to hide. EVER.)
Now, that's THAT version of the game. It's no longer up (that I can tell.)
Here are the differences with OUR version, in test now, at least as far as I know (as a player.)
First of all, there are no wolves, there are no sheep.
There are just cultists and non-cultists.
Our rounds take a full day, and the day ends at midnight in England.
Our chat takes place in the 'accuse' forum. At least, that's the public one. There's nothing stopping you from arguing/choosing/ganging up on others via the ACTUAL chat.
We don't kick people out. We kill them. Both cultists and non-cultists (which I think are called villiagers) kill. Villiagers lynch people, Cultists just kill. You see characters lynch people. 5 characters are needed to lynch someone.
A character is a non-dead player. A character can be a villiager, or they can be a cultist.
Multiple people can be lynched every day.
One person can be killed every night. (I think. This MAY be false, I don't know, we'll have to hear from shi and xix.)
That's how the game works, guys. During the day, hit the forum to see who's screaming about who's a cultist. Who isn't. Figure out who's a cultist and LYNCH THEM BEFORE THEY KILL YOU!
We are going to go throw together an interface to play it in shortly, expect it to be buggy and not working very well when it goes live.
But here are some important notes.
The game will (after a few test rounds) start awarding crowns to everyone on the winning side.
However, due to the nature of the game we have to ask the people who play it to only do so from a single account. If we suspect you of running multiaccounts and playing this game, we may ban you from playing it again, ever, with no warning and with no recourse and whining will not change this.
I can't think of a way of getting around this, just remember you have been warned.
Or to put it another way, please don't make us ban you. It is a nice little social game and we do have rules in mind that will make it easier to play online. However playing multiple accounts is something that breaks the game, it is meant to be played in small social groups, so if you do multi, we will have to remove you.