I have noticed in this round that Yukarin has been using four accounts to cripple xDiablox. This seems unfair to me, that a player who uses one account suffers from one user using multiple accounts to prevent him from making progress in the game. Nothing is preventing a user from making multiple accounts for this purpose. If KAM were to play, KAM could use all of his retarded accounts to destroy all players while he uses his main account to win. I understand XIX desires to have alts in the game, but there needs to be reasonable limitations to what an alt can and cannot do. Zerging to attack other players is an example. I won't play the game if one can make a dozen accounts to rape another.
Beware of tirades.
As you may have noticed trades have been enabled again. Please to be complaining if anything strange happens as believe it or not you are the beta testers.
For a description of how they are intended to work try reading this http://wet.appspot.com/blog/221606 TL;DR? Make an offer and if somebody else makes the reverser offer they will find each other and a trade will automatically happen.
The biggest change from the old system is that when you make an offer the goods are no longer taken away, instead it is up to you to maintain them in your inventory.
Richie wrote on Fri, 01 April 2011 02:18I read a thing about whorehouse that would maybe be kinda cool if it was implemented into hoehouse: unions.
Copypasta cuz i'm lazy:
Unions - Here you can join up with 3 other pimps. There will be a percentage of your income taken out for union dues. The leader of the union will decide how much and where the money should go to (either offensive thugs or defensive thugs).
It might be interesting to have solid, official alliances in hoehouse. You may have considered this already of course lol. I'm just trying to help out, hoehouse gets a lot of nonconstructive criticism and I would imagine you and XIX want some positive ideas.
#246694 posted by saltyfish on 2011-03-03 19:55:09
This is a suggestion.
I had the idea that you should be able to buy land in Hoehouse.
My idea is to have a giant map with a grid that separates each piece of land. Movement would require "trade tokens" which can be used for trading and "raiding". As players uncover more of the map, they uncover hidden secrets and bonuses upon the purchase of the land.
"trade tokens" should be given every few hours or so and allow you to trade(put an item in queue or purchase an item.), move on the map or perform a "raid".Players are given trade tokens every 3 hours(or something like that)
"Raiding" can be done when one player finds another players land. "Raids are attacks on the land, house, hoes and bros with a very increased yield.
With these new lands you can build houses on them and assign hoes and bros to specific houses, and the strength of the hoes and bros can be increased by the type of land that it is.
Each set of land should have a fertility rating (increased profit for assigned hoes) and a "charge" rating (increased strength for assigned bros).
At the beginning of the game there is a wait period for players to join before people are randomly assigned one patch of land for the one house they start with.
When the bookie starts up his business he can offer bonuses, perhaps in the form of drugs? ex: an item that boosts all of your lands fertility, an item that lets you see farther on the map an item that increases the percentage of your next attack, etc.
When a player finds a player there should be the option to duel(minigames or RPS?)or attack them directly, the player who found the other player has the advantage.
It will make it more possible for monoccount users to compete with the alt users. It would be ideal for a monoccount user to try and uncover as much land as possible, in order to receive bonuses and try to find other players on the map to "raid" and "duel". In a "duel" the number of bros you have becomes less significant, so a monoccount user with 5000 bros should be able to win against a user with 30000 bros if they do "duel" or "raid" them.
People who use the trade system will have less movements on the map and less land, making alt users more reluctant to trade with themselves.
This is my best idea as to a way that monoccount users can compete with alt users. If anyone may have better suggestions or would like to add to my suggestion PLEASE DO!
tl;dr Introduce a map system and a land purchase system in which movement uses "trade tokens" that are distributed 1 per 3 hours or so, in order to make self trading less appetizing.
- You can have up to 11 active offers at the same time;
- The amount of time an offer stays in limbo is now between 2 and 24 hours with a 5 min timestep (uniformally randomized);
- Only the offer with the best ratio (resource given)/(resource asked) in each category will show up;
- If there are several offers with the same best ratio, the one with the smallest amount of resources will show up;
- If there are several identical offers with the best ratio, the oldest one will show up.
The limits are as follow:
- houses for hoes: 1~1000 houses, 5~50 hoes each
- hoes for houses: 5~50000 hoes, 5~50 hoes each
- hoes for bros: 1~1000 hoes, 40~1000 bros each
- bros for hoes: 40~1M bros, 40~1000 bros each
- bros for bux: 1~1000 bros, 1000~10000 bux each
- bux for bros: 1000~10M bux, 1000~10000 bux each
Athens, if you noticed anything strange or a suspicious package around the station, do not hesitate to tell the gods.
Sure I'll name off a few things for you Shi.
#1) It seems to be a general consensus of players who used the trade system, that you could only have 10 active trades at a time. I currently have 11 total in Queue.
#2) It was the assumption of a few players that trades stay in limbo for up to 6 hours before they are placed in the open market, currently there are somewhere near 20 trades that have not been posted. Some trades have been in queue for 9 hours.
#3) There were a few suspicious packages, but they didn't stand unclaimed for long.
2 days ago :
SUPERWHALE traded 987 bros for 987000 bux with saltyfish.
2 days ago :
3rdplacemarippartyTK traded 35 houses for 175 hoes with saltyfish.
2 days ago :
tiburon0169 traded 98 bros for 98000 bux with Hatsune_Miku.
Seems to me these three names aren't in the roster, and no indication of name changes are evidenced in the ACTS page.
I've noticed this behavior before in previous rounds, and it seems to benefit random players.
#246690 posted by desu_boku on 2011-02-22 13:41:49
I'm going to alt this game due to the gods not intervening.
Fuck you, XIX, and fuck you, shi.
I'm going to go punch myself in the face now for alting. I hope you're happy.
Saltyfish is on my hitlist until he stops being a fag. I see you in chat, salty, better be on your toes.
You're making things harder for everyone. I like having a 10+ crown but it doesn't really matter to me. What does matter is you're making it harder for everyone else. You're disturbing the equilibrium we have due to the learning curve being a good one here at wetgenes.
Status updates and other bug fixes
If anyone's noticed, there was a bug that prevented you from updating your status update or comment on your own profile. This has now been fixed and all should be well.
Athens, if you noticed anything strange or a suspicious package around the station, do not hesitate to tell the gods.
Getting a 500 Server Error
Error: Server Error
The server encountered an error and could not complete your request.
If the problem persists, please report your problem and mention this error message and the query that caused it.
I was attempting to log into hoe house with Firefox as usual, I'm logged into the Forum.
I switched over to IE ( the thing I've only used 4-5 times ) and logged in the forums then into hoe house. No error message, but it appears my energy was at Zero and started counting up from that point through IE. It should be around 280ish at this time.
A plan for crowns.
I have a cunning plan to change the way crowns are awarded that I will be implementing shortly.
Here is how it will work, the number 1 spot will get 10 crowns.
The score that the number one spot has will then be divided by 10 to give us a score needed per crown.
Crowns will then be awarded by taking every players score and dividing it by this number to find out how many crowns you get (rounded down).
So, if the leader has 10 million, then the score per crown will be 1 million. Which means for every million anyone else scores they will receive 1 crown. If your score is less than 1 million then no crowns for you.
What this means is if the number 2 spot only has 5 million when the number 1 spot has 10 million then they will only get 5 crowns since they are not doing as well as their position would otherwise imply. On the other hand players much further down the ranks will still be able to claim crowns.
For the more technically minded, your crowns will be the floor of ( 10 * yourscore / topscore )
Getting a 500 Server error when trying to navigate to the round # on the Hoe house page. I'm able to log-in, view blog posts etc.
First thing that seemed odd was the Tab for the page said #248666 posted by Athens on 2011-01-30 18:10:15 I'm thinking it said something more descriptive in the past.
I've verified this across two browsers.
Also noticed the Archive spread at the bottom of the page, never seent hat before and all of the links to past rounds give a 500 error.
--- Work ------------------------------------------------------
For 1 EN:
- How much you earn:
rand: random number between 0 and 1
(50 + 450*rand) * hoes * (1 - payout)
With 120 hoes and a payout of 70%, and supposing that rand = 0.5, you will earn:
(50 + 450*0.5) * 120 * (1 - 0.7) = 9900 bux
- Chance of getting a new hoe (negative values are set to 0):
(1 - hoes/(houses*50*2)) * payout
Your chance is 0% if the payout is 0%. Same if you have 100 hoes per house or more.
With 12 houses, 240 hoes, and a payout of 70%, your chance is:
(1 - (240/(12*50*2))) * 0.7 = 0.8 * 0.7 = 0.56 = 56%
It is actually a bit less, see below for details.
- Chance of getting a new bro:
If you gain a new hoe, you have the same chance of getting a new bro afterwards.
With 12 houses, 240 hoes, and a payout of 70%:
Chance of getting a new hoe: 56%
Chance of getting a new bro when you gain a new hoe: 56%
Actual chance of getting a new bro: 0.56 * 0.56 = 0.3136 = 31.36%
Note: The chance is low and you gain only one bro at a time, so the amount of bros gained by working is very small. Don't bother trying to get many bros by working and just buy them.
- Chance of losing a hoe:
(hoes/(houses*50)) * (1 - payout)
With 12 houses, 240 hoes, and a payout of 70%, your chance is:
(240/(12*50)) * (1 - 0.7) = 0.4 * 0.3 = 0.12 = 12%
Note: this formula is applied even if you gain a new hoe, so the chance of getting a new hoe is actually less than previously calculated. (I would have just put that in a else case if you ask me.)
With 12 houses, 240 hoes, and a payout of 70%:
Chance of getting a new hoe: 56%
Chance of losing a hoe: 12%
Actual chance of getting a new hoe: 0.56 * (1 - 0.12) = 0.4928 = 49.28%
Actual chance of losing a hoe: 0.12 * (1 - 0.56) = 0.0528 = 5.28%
EN used: 1 + 1 per 1000 bros, with a cap at 20 EN.
power = bros + 1 stick per bro (less if not enough sticks)
If attpower <= (defpower/2) then the chance of robbing is 0%.
If attpower >= (defpower*4) then the chance is 90%.
Between those two cases, the chance is:
90 * (attpower - defpower/2)/(defpower * (4 - 0.5) * 100) with a cap at 90%.
If the robbery is successful:
The attacker earns 5%~15% of the defender's bux.
The attacker loses 0%~100% of the sticks used and 0%~2% of the bros.
The defender loses 0%~100% of the sticks used and 0%~2% of the bros.
If the robbery fails:
The attacker loses 0%~100% of the sticks used and 0%~5% of the bros.
The defender loses 0%~100% of the sticks used.
EN used: same as robbery
If the defender has only 1 house, the chance is 0%.
attpower = (bros + 10 sticks per bros) * 2/11 (less if not enough sticks)
def power: same as robbery
formula: same as robbery
Basically, if you have enough sticks, the chance is the same as a robbery.
The attacker loses 90%~100% of the sticks used and 0%~5% of the bros.
The defender loses 0%~100% of the sticks used.
If the arson is successful, the defender loses 1 house and 0%~2% of the bros. Plus, there is a 23% chance that all of the defender's sticks burn in the arson.
* The formula for robbery and arson used to include the number of houses of the defender, but it's not the case anymore.
* If the attacker uses less sticks than the defender, the percentage of lost sticks for the defender is applied to the number of sticks of the attacker, ie the defender loses less sticks.
EN used: 1 per house, no cap.
attpower and defpower = (houses * 1000) + 1000 manure per house (less if not enough manure)
formula: same than robbery
All manure used is lost.
In case of a successful party, the attacker gains 5%~15% of the hoes of the defender.
* The formula used to include the number of hoes of both sides, but it isn't the case anymore.
* If the attacker uses less manure than the defender, the defender loses the same amount of manure as the attacker.
All of your chances for Robbery/Arson/Party on each player are on the Fight page, along with their chances when attacking you.
Partying seems a little overpowered at the moment so we're tweaking it.
It will now no longer include the number of hoes you have, just houses and manure.
It simply compares your houses to their houses and for an extra boost, 1000 manure is worth the same as one house and each house may only use 1000 manure. So at most, your power is twice the number of houses you have.
Hope that wasn't as complicated as it sounds :}
Also, there is no longer an energy cap for attacks. If you have 40 houses, you'll be needing 40 energy to party.
--- Getting Started -------------------------------------------
- What is Hoe House?
Hoe House is a basic management game very similar to whore house. The goal of the game is to get a better score than the other players, which is mainly determined by your number of bux (the game currency).
- How long does a round last?
2 weeks. Used to be 4.
- Does it give crowns?
If you are in the top ten, yes. +10 for the first, +9 for the second, etc.
- Okay, I've just joined. What do I do?
You start with 1 house and nothing else. First, go to the Work page, select 100%, and click on work. Congratulation, you have earned your first hoe and your first bro! Hoes determine your income when you work, and bros help you to attack other players, and defend against them as well.
- What's next?
Your chances of getting new hoes by working is also determined by your number of houses, so you will need more of them. Your number of houses should always be higher than your number of hoes divided by 50, and if you can have twice this amount of houses, it's even better. You can buy houses at the shop, two at a time. The cost of a house is 50,000 times your current number of houses, so better buy them 2 by 2.
That said, you understand now that your next objective is to get 2 more houses, ie getting 100k bux to buy them. Get back to work, select a high payout to get hoes more easily and lower it progressively to 50%. Buy two houses with the bux earned. (Note: since they have the lower price at this point of the game, you may want to sell some houses on the market.)
- So all I have to do to grow is to work to get hoes and bux. Hoes give me more bux, bux let me buy more houses, and houses help me to get more hoes.
It's not that simple, because the other players can steal your bux, hoes, and burn your houses. This is where bros and manure are useful.
Both can be bought at the shop. Bros cost 1000 + your current number of bros each, and you can buy 1000 of them in one go. Manure has a constant price of 100 per unit.
Buy 1 manure, it's a cheap minimum protection, at least against the first attack on your hoes. It's worth buying it with your first 100 bux actually.
The next step is to get 1000 bros (cost: roughly 1M bux). Be sure to get the bux in one go, as a player with few bros and many bux is an ideal target for robbery. Recover some EN if needed. The EN cap is at 300, which is reached in a bit more than a day. Don't get more than 1000 bros for now as it would raise the EN cost of an attack. Buy at least 5000~10000 sticks, which are consumed by bros when attacking/defending. Your number of sticks should be at all times about 5 times your number of bros. A bro without a stick is twice less effective.
- Seems like a good start. Can I steal other players now?
Stealing can be a very effective way to get a particular ressource (bux or hoes), but has a high cost.
- I can't find how to steal on the Fight page...
The fight page is only for showing the last fights and is deprecated since the arrival of the Acts page.
- How do I steal then?
Go on the list, click a name, and click on the fight button.
You can see here your success rates and can try to steal here.
* Stealing bux:
EN cost: 1 (+1 per 1000 bros), capped at 20
You lose some bros and sticks as well.
The amount stolen is about 10% of your target's bux in case of success.
At twice the number of bros, you have roughly 50% chance, and at about 4 times the number of bros, 90% chance (cap).
If the defender doesn't have enough sticks, your chances can increase (x2 if no sticks at all).
The more houses your target has, the easier it is to rob. With 2 houses, the defense is 75% effective, and with an infinite number of houses, it's 50% effective.
*Barn Arson (burning a house):
EN cost: same as the cost of stealing bux
You lose some bros and 10 times the number of sticks you would lose by stealing bux.
The more houses the target has, the higher the chances of success.
Arson has a chance of burning all of your opponent's sticks. (About 23% or so.)
You don't gain anything directly, but arson can be used as a tactical move to rob hoes easily.
*Party (stealing hoes):
EN cost: 1 (+1 per house)
manure cost: 1000 times your number of houses if you have enough, all of your manure if you have less. Having 1 manure instead of 0 greatly increases the chances of success of your attacks.
The more houses you have, the higher your chances of success. Also, a low hoes/houses ratio helps, as well as a high hoes/houses ratio for the defender.
Having 1000 times your number of houses in manure doubles your chances (relatively to an attack with 0 manure).
Note that the chances of success are always capped at 90%.
- Manure is expensive. Do I really have to buy it?
If you feel confident that the other players won't try to steal your hoes (low hoes/houses ratio, less than 500 hoes), you may forget about manure. Have at least 1 manure, though.
- OMG! This player stole from me!
It means there is a flaw in your defense. Not enough bros? Not enough manure? Too few houses? If the attacks are in progress and are likely to continue, you may use the market (or the shop) to quickly sell the resource being stolen.
- what is the market?
The market is a place where you can trade resources with other players. You can have a maximum of 10 offers at any given time on the market. Only the offers with the best ratio are available (I would say "best offers", but such offers can actually be more expensive than the shop). Your offer isn't available right after you make it, but after a random time of 1~6 hour(s).
As you know, the prices at the shop grow very fast, so you'll probably have to use it often.
Making a few offers at the beginning of the game may be a good idea as the cost is the lowest.
If someone made a really interesting offer recently, you can regularly check the offers to grab it before anyone does.
Trading can also be used to transfer resources between alts.
For being so far ahead, no one could catch up! And to everyone else, enjoy your crowns.
Aside from adding previous shouts when you change them in your profile, we have added Acts to the list of places you can visit. Here, you may easily filter out all past shouts, fights and trades and they go as far back to the start of the game.
Well done, Athens!
Here's to crowns well earned and the first speed round of the year.
Apologies for christmas speed round bug. We weren't around to fix the bug when it happened but tis sorted now. Also, should prolly do some kind of notification in chat for speed rounds when they happen. Maybe.
Having two accounts logged in the chat at the same time isn't allowed and it shouldn't be in hoe house either. This is only an incentive to make more accounts and to park them at the game. The purpose of hoe house is to get more people involved, this will only make angry those who don't have many accounts and make them leave.
I had to multi to keep up with the others, and I gotta say, its frustrating.
Game ends with massive robbery
Congratulations to everyone, you are all winners. Especially xxpxx, the number one winner!
Crowns will be awarded on the next hour provided App Engine talks to us properly :} Apologies for any server errors. Looks like google may have been a bit poop on their end. Nothing to do with us but there is something we can do to make it happier which will be implemented by the next game.
Do remember that hoehouse and appengine are both in beta so if you find any bugs at all, do tell us so we can fix it :}
See you then!
Update: Supercaching is now implemented and the site now loads a lot faster. Hopefully it won't break anything but if it does, do tell us in the forum.
Saltyfish declared winrar
The last minute hoe sprint may or may not determine the victorious. Don't forget to keep a watch out for manure! That usually will cost you your most valuable asset, your hoes.
As for the 65 minutes game, it lasts exactly as long as the normal game in terms of energy which at 1 energy per second turns 28 days into just over an hour. There will be more of a counter (countdown timer) at the top of the page for the rounds that are almost over so this will make it more exact.
Time is never time at all
The speed rounds have been set up to occur during server reset (00 GMT) but this can change to any time. Unfortunately, we do not know what time is best for people. So please tell us (relative to server reset) :}
Remember, you're all in different parts of the world so there might be some compromises.
#244631 posted by saltyfish on 2010-11-22 23:29:55
Horrible Ideas for a horrible game :3
I have had a number of horrible ideas that will make the game worse than it already is. I honestly don't expect you to give these horrible ideas any consideration I am just suggesting random things..
1. Every individual has a link to their personal trade page which lists individual offers and There is an estimated amount of time when the offer will appear. Or there could be a default minimum amount of time displayed and the time can be effected by multiple different factors(e.g. item offered, amount offered, exchange item and amount,amount of active trades already in circulation, amount of trades added to the circulation etc.)
2. When you have a lot of houses you can begin to sometimes produce more than one hoe per energy when paying your hoes 100% of the profits
3. A way to cancel trade offers in some way
4. A lottery.(canceled trade items to be won?)
5. A weather system which effects land fertility and perhaps even effectiveness of attacks and a little meter to help determine the weather.
6. A way of seeing the success ratio of others attacking you.
7. The "actions" icons could just always be at the top of the page or screen instead of popping out.
8. At the cost of energy you can journey to the slave trader/black market (hardware store) in order to make a purchase of shiny new hoes and perhaps other items that cannot be purchased at the regular store.
9. fertilizer to improve the lands fertility
10. Ways to purchase and/or trade energy (energy drinks?)
11. a way to increase your defense against attacks(a barrier of some sort)
These are just ideas that I had. There is no reason to take them seriously.
And another intense session has ended. So intense that appspot started 5 instances. This would have been the cause of all those errors you were experiencing as when they start up, it can take a minute or so for them to get going properly. Still, excellent strategies all round, guys.
Crowns should be awarded in the next hour, server time.
Edit: The 5 instances show that appspot is doing its job as intended and expanding to cope with load. Technically, we have no control over the lagging issues as it's all down to appspot. Lag is just a part of the experience. When that lag happens, is a surprise to us all.
Comments commencethWe now have comments! Super duper simplified, smart commenting system called WetNote.The basic idea is 4chan in a bottle. We focus on the content, not the commentors. Single tiered so it doesn't nest into oblivion to discourage meandering off-topic. Currently, it uses the avatar it can find which if all it has is an email address, means Gravatar. Otherwise, the commentor is a google search.If you're logged in using a WetGenes account, it will use your chat avatar and link to your profile there. Likewise if you are using a twitter or gmail account. At the moment, it's ugly but functional.If you agree, comment in the blog!
And the winrar is...xxpxx! Well done on juggling many alts whilst complaining that the game is unbalanced! :}Now for the updates. I think it is time for the super fast games to commence. Midnight GMT, every Saturday.The games will last for about an hour and we shall see who is the best juggler.Also, we will half your crowns for old games. So instead of ending up with +10, you will end up with +5 crowns. However, everyone who has a crown will still have a crown. Noone will be losing any crowns, they are just going to be reduced. I shall update the wiki and emmanuel to reflect the changes when they happen.
#240606 posted by saltyfish on 2010-11-02 15:52:20
I recently attempted to steal from Yukarin only to receive a server error message. And so I attempted to steal again and realized that my 10 energy was used up but my character didn't even make an attempt at stealing. I think this may have happened before but I didn't notice it.
I WANT MY ENERGY BACK ;_;
It was with my "asdf" character not my "chav" character.
There's a few things that limits the use of having a trading board.
1) There's a set value for bros to hoes, and so forth.
2) You can only view one trade proposal per trading type.
To fix it:
1) Allow the person to set their own values for anything. (100 bros for 15 hoes) If nobody takes it, oh well, they tried.
2) Show all the trades available, and make the list more specific to lessen clutter. (One separate tab for each thing like: houses -> hoes, hoes -> houses, bros -> hoes, etc.)
I've done some reading and I see the use of multiple accounts is an idea that has been implemented and encouraged because of the problems in policing multiple account uses in the Hoe-house game.
I've also noticed that WetGenes can track IP addresses and attribute multiple accounts as being linked via their IP. Could these space-age logistics be implemented in the Hoe-house game, linking the accounts via IP addresses and averaging the accounts scores for final totals?
IE player one has three accounts with final scores of 80K,90K and 600Million. Average score would be 205,666,666 for the three accounts.
Player two has 1 account and their final score is 370Million.
Looks like the current games are going to reward quantity over quality.
Not sure how this would affect people who share pants. Even if it's a negative connotation on players sharing pants said players do have the ability to log in over the multiple active accounts and put in a best effort in all accounts currently participating in the Hoe-house game.
If not, then could the multiple accounts-per-IP players be classified under a different scoring tree?
In previous games it was possible to trade bros for hoes at a ratio of 10 bros to one Hoe. IE 500 Bros for 50 hoes was a valid trade.
Currently the hoes value has a range of 100 to 1000 and the bros value has a range of 100 to 1 Million when trading bros for hoes.
The current configuration requires someone sells hoes in blocks of 100, and I find this to be a trade option that no one would attempt to participate in unless they intend to farm hoes from an alternate account. Hoes are our slowest growing resource and having such a high minimum trade requirement when attempting to trade for bros seems to be an over site or poor game mechanic.
Could we get a wider selection field for the Hoes value. 10 minimum instead of 100.
Parteh Tiem and trading with strangersAhoy! If you have been paying attention, there are a few new things that have been added recently.You may now throw parties. Parties may or may not attract hoes away from your victims and into your household. When you party, you use up manure so stock up lots as a defence, just as you would sticks. Ideally, you should have at least 1000 manure per house.There is now a chance, when burning down someone's house, that you may destroy their entire stick stock. Aye carumba!Also, trading no longer tells you who is selling so be careful not to trade with thine enemy. Stranger things have happened.
Trade Spam StabilizerThe trade spam stabilizer has been implemented. You are now only limited to 10 active trade items at a time.There will soon be a special page for your personal trading purposes when we make it.
#246636 posted by u_r_my_cat on 2010-10-10 18:46:42
sales, and how to get them using goatse.
I would like to see the blocks/boxes/textboxes in the purchase area, specifically those used for offering money for br0s, made exactly 1 px wide.
As of now, they are approximately 20px wide, or perhaps 5em wide. This is very, very bad. With a 5em width, you can actually see at least 5 of the 0's you are entering in the block.
When entering more than 5 0's, of course, the numbers are mostly covered up. In this way, you cannot really tell how many 0's you have.
The game is much more fun if you can't tell at all what numbers you are entering. Since the wording on the 'purchase X money for Y br0z' is so clear as to what is being done, it is very important that the game be altered so the clarity is equal; i.e. guessing how much cash you are purchasing for a similar guess at to how many br0z you are maybe purchasing at some point.
So, please to decrease the width to 1px, which is smaller than every single number including the 1 (which could possibly be 1px wide in some fonts, but the spacing between the 1 and other numbers would therefore be more than 1 pixel, thus making the size of the outside of the box able to cover every possible number.
Thank you for your consideration and I will be contacting your ceo concerning the mails you have sent with goatse.
[I trust the people who are intended to receive this message will understand what I am saying.]
Minor tweakEnergy is no longer used up to buy in trading. It's free for all.You will also notice that failed attacks no longer include your shout. So you can type whatever you want and be secured in the knowledge that it will not be displayed unless that attack is successful.
You get 6 energy an hour, meaning only 144 energy A DAY. Sure you can get things done, but that's just awfully low. Why not raise it to 12 energy an hour and raise the cap to 400 energy? This way there would be more bux floating around - meaning more action for everyone in terms of buying things, stealing things, or burning things. It also means a person has to be active on a daily basis or they miss out on energy. Productivity is never a bad thing!
Either that or have it where each round has a random number of energy per hour (6~24) with the cap adjusting accordingly (300~600). Maybe the energy cap could be 1,000 and the rate of energy per hour is changed at random every hour(though this would require more coding, obviously).
There should also be little things to raise energy. For example, if you have 70-100% for the pay scale, then there should be a small chance to have the action not waste any points. Like 70% = .5% chance (raising by .5% each percentage for the payout 71~100), which means 100% is a 15% chance of EACH ENERGY POINT not being used. I say this because you would get a lot more points on average if it did the whole turn, rather than just each individual energy point.
So you wind up saving points, but it would be such a small amount that it wouldn't even matter unless you already used up a large amount of points.
I would suggest a buyable means of increasing energy, but that just means the richer players can get richer - making it impossible for the poorer ones to make a comeback. If it's random, then any player can get extra energy since everyone gets energy at the same rate (for the most part).
There should be a chance of losing money while losing hoes for those with a small number of houses and way too many hoes. It says in the wiki that each house holds about 50 hoes. So\\
For each additional hoe crammed into a house with 50 hoes in it, that's 1% chance of money getting stolen. (150% that's the cost of a house for that particular individual) It's fairly easy to raise money, so housing should NOT be an issue unless someone is going crazy with building an army of bros while neglecting the hoes.
This means a person can't just get millions of bros and only have 1 house... Thus adding more "strategy" to the game.
Hoes should NOT leave if their living conditions aren't cramped and if they get at least 60%~70% of the work's pay. I've even had hoes leave (I had more than enough houses and bros) even though they were getting 75% of the pay. So it seems they just come and go at random.
I keep dropping my crowns and then when I'm not looking they end up back on head.
Okay I'm noticing every OTHER hour hoe house crowns stop existing and while I'm not overly sore about that I do kind of miss having this ridiculous amount of power to abuse. So uh, what's up with that?
It's easy when you know how.If you hadn't noticed, we have a Hoe House wiki waka ( help ).The wiki is usually updated with the most recent changes and updates as we go along.If you think you know how to play Hoe House now, you might know even less after reading it.
Don't arse around, just barn it!You may now burn houses, an action which unsurprisingly costs a large number of sticks.Finally, the real estate bubble has been burst. With fire, no doubt. No longer will you suffer strange looks when shouting, "Burn, motherfucker! Burn!".You will find the BarnArson option on the same as the robbery. Have fun :}
Recent actionsYou will find that recent actions are now listed under the Basic Menu.There will be a dedicated page for such things, soon. At the moment, it is hidden but you may visit it by clicking on this special link ( acts ).By the way, you can always visit the ( blog ) if you wish to read past blog entries.
Profile and crownsWe have enabled profile links and crowns for users in the List ( list ).Along with seeing how many crowns you have been awarded in chat, you may now reveal who that annoying thief was by clicking on their profile link.Users that have not logged in using a Wetgenes account will not be receiving crowns.
Fight! Fight! Fight!The Fight tab is enabled and you can now view the latest battles that has occurred between then and now. This is especially useful when looking for a potential hit as a user who has recently been attacked will have his sticks depleted if he isn't paying attention.
You're not slow you are special.Allow me to explain how the energy system works at the beginning of a round.As long as you join within the first couple of days. No one else will have an energy advantage over you.The later you join, the more energy you start with.However your starting energy has a cap of 300, so if you wait too long then it will hit this cap and you will have lost out on energy that could have been spent if you had joined sooner.The moral of this story is although you should sign up at the start, the start lasts about 2 days.Which means that now, would be a perfect time to join.
The new crowns.As this round draws to an end we fear not the loss of the old but instead look forward to the birth of the new. Provided everything goes to plan a new round should automatically start in about half an hour, fingers crossed.One change that I think I will have to make shortly is a change to what crowns are awarded and why, currently there are many ways to get crowns. Shortly this will be changed to crowns for the top 10 on the leader board only. No longer will holding the most number of hoes,bros,houses or bux get you a crown, instead you must place in the top 10 players for a reward.This change will be retroactive and get applied to the final results for this round ( list )
We have a blog!This is the the first blog post on a new blogging system.So far it is missing lots of things, however we should now be able to easily keep players up to date with important game changes!For instance you will notice that trade has been tidied up a tad with only available offers on the starting tab and each type of trade hidden behind a different tab button. So you can quickly see the available deals without information overload.
gloves are actually condoms but need to be called trashbags none the less.
manure needs to be called cocaine and needs to be used to steal hoes.
bux needs a feature that allows it to steal bros at a cost that is less then the shops.
make flamethrowers that can burn houses down.....
make flamethrowers cost more then the houses.......
give the best player a golden stick that is = to 100000 reguler sticks.
In other news the best player of whore house bangle balls is also playing hoe house in case you havent noticed.
require.lua:250: loop or previous error loading module 'wetgenes.cgilua.session'
[C]: in function 'plain_require' require.lua:250: in function 'require'
dumid.lua:14: in main chunk
...al/lib/luarocks/rocks//cgilua/5.1.4-1/lua/cgilua.lua:161: in function 'err'
...b/luarocks/rocks//coxpcall/1.13.0-1/lua/coxpcall.lua:24: in function <...b/luarocks/rocks//coxpcall/1.13.0-1/lua/coxpcall.lua:22>
(tail call): ?
(tail call): ?
...al/lib/luarocks/rocks//cgilua/5.1.4-1/lua/cgilua.lua:169: in function <...al/lib/luarocks/rocks//cgilua/5.1.4-1/lua/cgilua.lua:168 >
(tail call): ?
(tail call): ?
(tail call): ?
Seems KAM is exploiting the fact that if you have houses in escrow you trick the game into think you have none, and it reduces the price.
In a game of a few hundred players I'd say this was "risky" as others could buy your houses, but in a game of this few people it's not risky at all.
With no risk this is essentially just a pitfall for new players, a "oh you didnt know about that good luck next round". It would make more sense to just have no rising cost and remove the tedious process of escrowing things before you buy any.
That or just remove the ability to trade with yourself.